Peter Hogan was also treated to the Daniel Merlin Goodbrey infodump, and went away similarly tasked with production of something new. He did not disappoint, bringing you a creepy and gruesome story that you can read several ways. He included animated elements and buttons embedded in the art which the reader must find. next to Big Nemo this was the hardest for the technical team to pull off.

Paul Davidson was tasked with creating all the assets for this complex and ambitious story. When he asked what size the art should be, we had to go away and work it out, when he asked what format everything should be in, we sat and stared at his email for a looong time. What he came back with is a lively and grisly story that looks as gorgeous in black and white as it does in colour.


Second Sight’s main feature was that the reader should be able to choose which way through it they read. Each page should have choices, like the old Choose Your Own Adventure books (in which I always died). This meant we needed buttons, and we needed to make sure the reader spotted them. In initial stages, and the first testing session, there were just big boxes, but later on, Sean Gannon created some nifty little animations, designed to catch the eye without distracting from the story. A really simple solution, but one that can be applied easily to other comics of this kind.