About comics Archives - Tri-ComicsEl https://electricomics.net/category/about-comics/ Modern Comics Blog Fri, 04 Oct 2024 14:06:51 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.2 https://electricomics.net/wp-content/uploads/2023/05/cropped-wrestler-g3fa30a093_640-32x32.png About comics Archives - Tri-ComicsEl https://electricomics.net/category/about-comics/ 32 32 Cool Comics to Collect? Here Are the Top 10! https://electricomics.net/cool-comics-to-collect-here-are-the-top-10/ Fri, 04 Oct 2024 14:06:51 +0000 https://electricomics.net/?p=154 Sponsor – https://fusefl.com/

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  • Diary of a Wimpy Kid – Book 1: Greg Heffley’s Journal (Jeff Kinney)
    This amazing comic not only ranks first on our Top 10 Comics list but also made it onto the New York Times bestseller list. Diary of a Wimpy Kid: Greg Heffley’s Journal by Jeff Kinney tells the story of 13-year-old Greg, who finds himself surrounded by “idiots” as he starts junior high.
    On a deeper level, the story explores his relationships with family, his best friend, and his quest for popularity. This particular comic offers entertaining lessons on topics like loyalty.
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    1. The Alchemaster’s Apprentice: A Culinary Tale from Zamonia by Gofid Letterkerl (Walter Moers)
      Want cool comics? Yes, please! Taking second place is a spooky yet adorable story: The Alchemaster’s Apprentice. Walter Moers transports us to Sledwaya, a town where the healthy are sick and the sick are healthy. The main characters are Echo, a talented little cat, and Succubius Eißpin, the terrifying Alchemaster of the town.
      The two are not on good terms, as Succubius aims to master life and death through alchemy, and Echo is outraged by his plans—especially since Echo’s fat is a key ingredient in the alchemical process.
    2. Asterix: Book 37 – Asterix and the Chariot Race (Albert Uderzo)
      In this Asterix book by talented comic authors Jean-Yves Ferri and Didier Conrad, Asterix and Obelix journey to Italy, deep into the Roman Empire.
      But to their surprise, the Italian peninsula is not entirely under Caesar’s control. Just like in Gaul, many regions resist Roman rule. Asterix and Obelix decide to stay a bit longer to support these rebellious Italian comrades.
    3. The Wild Ride Through the Night (Walter Moers)
      Coming in fourth is another work by Walter Moers: The Wild Ride Through the Night. This comic tells the story of young Gustave, who dreams of becoming a famous artist. To achieve this, he makes a bet with Death himself.
      Gustave must travel from Earth to the moon and across the universe in one night. If he fails, he will lose his life and soul to the lurking Death. Will Gustave succeed?
    4. The Walking Dead: Volume 1 – Days Gone Bye (Robert Kirkman)
      The Walking Dead is well-known as an award-winning TV series, but it all started with Robert Kirkman’s comic.
      The first volume, Days Gone Bye, follows police officer Rick Grimes as he awakens from a coma to a world overrun by zombies. With no idea where his family is, Rick must survive and begin his search for them.
    5. The 13½ Lives of Captain Bluebear (Walter Moers)
      Yet another work from Walter Moers makes our top 10 list! Who can forget Captain Bluebear and his tales to the little bears and Hein Blöd? But until now, Captain Bluebear hasn’t shared the full truth or his best stories.
      In The 13½ Lives of Captain Bluebear, he finally decides to tell his life story, revealing secrets—at least some of them. And even just the ones he’s willing to share are enough for 13½ lives.
    6. Disney’s Comic Collection: Volume 474 – Caught!
      Walt Disney’s comic collections have entertained us for generations, and most of us have held at least one in our hands. Why did Volume 474: Caught make the top 10? No one knows for sure.
      But stories featuring the Beagle Boys are always fun. This time, with the help of IQ-176, they’ve come up with a brilliant plan to finally get their hands on Scrooge McDuck’s fortune. Enjoy eleven entertaining adventures!
    7. Warcraft: Volume 4 – The War of the Ancients (Richard A. Knaak)
      Did you know the famous best-selling game is also available as a comic? The fourth volume, Warcraft: The War of the Ancients, takes place after the Burning Legion was banished from Azeroth.
      Months after the great battle for Mount Hyjal, three surviving heroes are mysteriously transported back in time to a period without orcs or high elves but filled with majestic dragons and dark titans. The heroes soon realize they’re at the beginning of the War of the Ancients, and not everything happened the way the legends say.
    8. Nick Knatterton, Volume 7 (Manfred Schmidt)
      Nick Knatterton – Volume 7 is a comic from the 1950s and 60s for nostalgia lovers. The time period is clear in the stories of the quirky master detective, a bit like a scatterbrained Sherlock Holmes.
      But that’s exactly what makes it so charming. Manfred Schmidt didn’t set out to create comics, but he ended up creating a character with humor that still works over 50 years later. Nick Knatterton is a brilliant parody of detective and crime stories. The comic’s humor and details, like the technical explanations of the detective’s tricks, are hilarious.
    9. Donald Duck: Bild-Comic Library, Volume 2 (Disney)
      The Bild-Comic Library brings us many cool comics, and one of the most popular is Donald Duck: Volume 2. Explore many funny and interesting stories about the beloved hero from Duckburg.
      In this volume, Donald explores old California, investigates the curse of the albatross with Daisy, catches his mischievous nephews skipping school, and deals with misplaced letters. There’s plenty of entertainment! Donald Duck remains one of Walt Disney’s most famous characters, delighting fans worldwide.

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    The Rise of Digital Comics: Trends and Technologies https://electricomics.net/the-rise-of-digital-comics-trends-and-technologies/ Wed, 03 Jul 2024 13:37:34 +0000 https://electricomics.net/?p=141 The rise of digital comics marks a significant shift in the way stories are told and consumed. Once confined to the pages of print, comics […]

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    The rise of digital comics marks a significant shift in the way stories are told and consumed. Once confined to the pages of print, comics have evolved into a dynamic digital medium, offering interactive and immersive experiences that were previously unimaginable. This transformation is fueled by advancements in technology, changes in reader preferences, and the expanding accessibility of digital platforms. In this article, we explore the journey of digital comics, from their origins to their current status as a cultural and technological phenomenon, and examine the trends and technologies driving this evolution.

    The Evolution of Digital Comics

    Origins of Digital Comics

    The journey of digital comics and graphic novels began in the early 20th century, when comic strips and books were primarily seen as children’s entertainment. Characters like Superman, Batman, and Wonder Woman became cultural icons, laying the foundation for the medium. The term “graphic novel” gained popularity in the 1960s and 1970s, with works like Will Eisner’s “A Contract with God” pioneering this form. These early graphic novels pushed the boundaries of storytelling, offering more complex and nuanced narratives.

    Pioneering Works and Genre Expansion

    The evolution of graphic novels continued with the diversification of themes and genres. Moving beyond superhero narratives, creators began exploring history, memoirs, fantasy, and science fiction. This expansion elevated the status of graphic novels in the literary world. The artistic style also evolved, with more experimental and abstract approaches attracting a broader audience and enabling richer storytelling experiences.

    Rise of Digital Platforms

    The transition from print to digital comics marked a pivotal moment in the medium’s history. The advent of webcomics and online publishing platforms broke away from traditional print media, making comics more accessible to a wider audience. Digital platforms allowed creators to publish their work without the need for traditional publishers, democratizing comic book distribution and enabling diverse voices and stories to reach a global audience.

    Technological Advancements

    Emergence of Digital Platforms

    Digital platforms have revolutionized the comic book industry. Websites and apps dedicated to comics have made it easier for readers to access a wide variety of content at their fingertips. Platforms like Webtoon and ComiXology have played a significant role in this transformation, offering both free and paid options to cater to different audiences. The proliferation of mobile apps and subscription services has further boosted the accessibility and convenience of digital comics.

    Interactive Storytelling Techniques

    Technological advancements have enabled innovative storytelling techniques in digital comics. Interactive elements, such as clickable panels, animated sequences, and integrated soundtracks, offer a new dimension to storytelling. These features engage readers in a more immersive way, transforming their role from passive observers to active participants. This interactivity also allows for nonlinear narratives and reader-driven story progressions, fostering a deeper connection between the reader and the story.

    Accessibility and Convenience

    The digital era has democratized comic book distribution, eliminating many barriers associated with physical comic books, such as geographical limitations and printing costs. Digital comics can be accessed from anywhere in the world, allowing readers to explore a wider range of content. The development of e-readers, tablets, and smartphones has further revolutionized how readers engage with comics, offering unparalleled convenience and portability.

    Market Growth and Economic Impact

    Market Size and Growth Trends

    The digital comic book market is poised for significant growth, with an estimated increase of USD 2.26 billion at a CAGR of 8.34% from 2022 to 2027. This surge is driven by the rising demand for digital editions, spurred by the success of comic book-based TV shows and movies featuring popular characters from Marvel and DC Comics. Additionally, the proliferation of mobile apps and subscription services has made digital comics more accessible, further fueling market expansion.

    Monetization Strategies

    Monetization in the digital comics industry is diverse, including direct sales, subscription models, crowdfunding, and advertising revenue. The paid segment, which provides access to the latest comics and offers innovative subscription tiers, such as DC Comics’ ultra-subscription for USD 100 a year, has seen substantial growth. This segment was valued at USD 1.23 billion in 2017 and has continued to expand, driven by the success of related media and increasing subscription numbers.

    Regional Analysis

    APAC is a major contributor to the growth of the global digital comic book market, accounting for 70% of the market expansion during the forecast period. The region’s shift from printed to digital books, coupled with high production and popularity of anime, has driven this growth. Events like Comic Market and AnimeJapan further boost sales and market presence in the region. North America and Europe also play significant roles, supported by a strong comic culture and advanced digital infrastructure.

    Cultural and Educational Impact

    Literary Recognition and Thematic Depth

    Graphic novels have gained significant literary recognition, with works like Art Spiegelman’s “Maus” winning prestigious awards such as the Pulitzer Prize. This recognition highlights the medium’s ability to tackle complex and emotionally charged subjects with depth and nuance. Modern graphic novels explore a wide range of themes, from identity and politics to social issues and history, appealing to a diverse audience and enhancing the medium’s status as a form of serious literature.

    Educational Use

    Graphic novels are increasingly used as educational tools in classrooms, enhancing reading comprehension and engaging reluctant readers. Their combination of visual elements and text appeals to diverse learning styles, making complex topics more accessible. Educators utilize graphic novels to teach about social justice, history, and cultural diversity, fostering empathy and a better understanding of the world. This integration into various subjects, including language arts, social studies, and even science, highlights their versatility and educational value.

    Representation and Inclusivity

    Digital comics provide a platform for diverse voices and stories, reflecting the complexities of our global society. Titles like Gene Luen Yang’s “American Born Chinese” and Alison Bechdel’s “Fun Home” showcase stories from different perspectives, contributing to a more inclusive literary world. This representation not only enriches the genre but also helps readers from various backgrounds see themselves in the stories, promoting a broader cultural understanding and appreciation.

    Adaptations and Cross-Media Influence

    Film and TV Adaptations

    The adaptation of graphic novels into films and television series has significantly influenced both mediums. Successful adaptations, such as “Watchmen,” “The Walking Dead,” and “Sin City,” have brought complex stories and characters to a broader audience, sometimes surpassing the popularity of the original works. These adaptations highlight the narrative depth and artistic quality of graphic novels, introducing them to mainstream media and validating their artistic merit.

    Impact on Other Media

    Graphic novels have extended their influence beyond print and screen to impact other forms of media, particularly video games. The distinct visual style and storytelling techniques of graphic novels have inspired video game developers, leading to games that mirror the narrative depth and artistic expression found in graphic novels. This cross-media influence enriches the gaming industry, providing gamers with immersive, story-driven experiences that draw directly from or are heavily influenced by graphic novel aesthetics and themes.

    Future Trends in Adaptations

    The future of graphic novel adaptations is trending towards greater diversity in storytelling and medium. New forms of adaptations, such as animated series, web series, and interactive narratives on digital platforms, are emerging. These innovative approaches offer audiences novel experiences that differ significantly from traditional print and cinematic formats. As technology and audience preferences evolve, the adaptation landscape is expected to become even more dynamic, providing fresh opportunities for creators and new experiences for fans.

    Fan Culture and Community Response

    Adaptations often elicit strong responses from fan communities, who scrutinize these works for their fidelity to the source material. Positive reception can lead to a surge in popularity, while negative reactions can affect public perception. Fan engagement through conventions, online forums, and social media plays a crucial role in the success of adaptations, highlighting the importance of community in the ecosystem of graphic novels and their adaptations.

    Future Trends and Predictions

    Emerging Trends in Digital Comics and Graphic Novels

    The landscape of digital comics and graphic novels is continually evolving, with new trends emerging regularly. One significant trend is the increasing integration of multimedia elements, such as sound and animation, which enhance the reader’s experience. Additionally, there’s a growing emphasis on diverse and inclusive content, reflecting a broader range of experiences and perspectives. The rise of independent creators facilitated by digital platforms is reshaping the industry, bringing fresh voices and innovative storytelling techniques to the forefront.

    Technological Innovations

    Technological advancements are set to further transform digital comics. Virtual Reality (VR) and Augmented Reality (AR) technologies are beginning to make their mark, offering immersive experiences that allow readers to interact with stories and characters in new ways. AI is also emerging as a tool for creating and enhancing comics, assisting in generating art, suggesting storylines, and personalizing reader experiences. These innovations promise to push the boundaries of what digital comics can achieve, providing more interactive and engaging narratives.

    Sustainability and Global Expansion

    As environmental concerns become more pressing, the digital comics industry is focusing on sustainability. Digital distribution significantly reduces the carbon footprint compared to traditional print publishing, eliminating the need for paper and physical transportation. This shift not only benefits the environment but also reduces costs for creators and publishers. Additionally, the global reach of digital platforms allows creators to share their stories with a worldwide audience, facilitating cross-cultural collaborations and expanding the diversity of available content.

    Legal and Ethical Challenges

    With the growth of digital comics, legal and ethical challenges have become more prominent. Issues like copyright infringement, digital rights management, and fair compensation for creators are critical areas that the industry must address. Finding a balance between protecting the rights of creators and ensuring accessibility and fair use for readers is essential for the continued growth and sustainability of the digital comics market.

    The Evolving Role of Communities and Creators

    The future of digital comics is also shaped by the evolving relationship between communities and creators. Online platforms have fostered interactive communities where fans can engage directly with creators, influencing the direction of narratives and character development. This dynamic interaction is leading to more community-driven content, with creators often turning to crowdfunding and social media to gauge interest and support for their projects. This trend is likely to continue, making the creation and consumption of digital comics a more collaborative and inclusive process.

    Final Thoughts

    The rise of digital comics marks a transformative period in the history of storytelling. From their origins as children’s entertainment to their current status as a respected and innovative medium, digital comics have evolved significantly. Technological advancements have enabled new forms of storytelling, while market growth and economic impact have expanded their reach and influence. Culturally, digital comics have gained literary recognition and educational value, providing a platform for diverse voices and inclusive narratives.

    As we look to the future, the integration of emerging technologies like VR, AR, and AI, along with a focus on sustainability and global expansion, promises to further revolutionize the digital comics industry. Legal and ethical challenges must be addressed to ensure fair and accessible content, and the evolving role of communities and creators will continue to shape the medium.

    Digital comics stand at the intersection of tradition and innovation, constantly pushing the boundaries of what can be achieved in storytelling. They are not just a reflection of contemporary trends but are also shaping the future of narrative art. As digital comics become increasingly mainstream, they play a vital role in shaping societal perceptions and offering a platform for cultural expression and artistic exploration. The future of digital comics is not just about technological advancement but also about the evolution of our collective storytelling heritage, promising to surprise, delight, and challenge audiences worldwide.

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    Where to Start Introducing Comics https://electricomics.net/where-to-start-introducing-comics/ Mon, 21 Sep 2020 07:39:00 +0000 https://electricomics.net/?p=33 Comics, like all literature, is divided into genres, of which about 90% are superhero stories. Fans of graphic novels will find in this ocean of stories for all tastes:

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    Comics, like all literature, is divided into genres, of which about 90% are superhero stories. Fans of graphic novels will find in this ocean of stories for all tastes:

    • children’s stories;
    • Detectives;
    • fantasy;
    • horror;
    • science fiction;
    • thrillers;
    • romance;
    • erotica.

    The format of the media varies: books magazines, subscriptions to the Internet platform. In addition to bright, eye-catching pictures, there is also a strict, black and white variety, which has its own fans.

    A separate interpretation is the manga, the Japanese version, which enjoys phenomenal popularity in Asia. The images of the characters are characterized by simplicity of drawing, the main emphasis is on the disproportionately large eyes. Story lines are reflected mainly in pictures, dialogues are of secondary importance. Manga became a source of inspiration for the creation of anime, a Japanese animation that retains the graphic style and manner of the original.

    Many viewers, after watching movies about superheroes, join the world of comics, because they want to know the background of the characters, the details of their relationships with other actors. The major publishers working in the comics genre are the constant competitors of Marvel and DC. The Marvel universe is known for such series as:

    • Captain America;
    • Spider-Man;
    • Guardians of the Galaxy;
    • Hulk;
    • X-Men;
    • Iron Man.

    DC Publishing is famous for creating Batman, Superman, Wonder Woman, the Joker, and the Justice League. The industry’s dominant players offer readers hundreds of characters and storylines.

    For many readers, comics have already become a constant source of interesting stories, becoming a full-fledged hobby.

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    Types of comics https://electricomics.net/types-of-comics/ Thu, 18 Jun 2020 07:32:00 +0000 https://electricomics.net/?p=30 Perhaps such a modern favorite as the comic book needs no introduction. But we will still remind our readers that a comic book is any picture that tells us a story.

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    Perhaps such a modern favorite as the comic book needs no introduction. But we will still remind our readers that a comic book is any picture that tells us a story. Without going into the history of the origin of this phenomenon, let’s go straight to the essence of the article: into what subspecies exciting pictures are divided and how to distinguish between them.

    As you may have already guessed, the story that the image conveys to us can be of absolutely any genre: it is science fiction, crime or romance that we know, and many others that testify to the content of comics. In this article we will look not at what comics tell us, but how they do it. In other words, the conversation will be about form. Let’s go!

    TRADITIONAL COMICS.

    Traditional, or as they are called, Americanized” comics have a fairly trite plot about superheroes and their enemies, the villains. This kind of comics is sales-oriented, so they are quite popular, and at least once in our lives we have definitely seen them. Glossy, colorful, worn to holes plot – the characteristics of traditional comics.

    GRAPHIC NOVELS

    Similar to traditional, but different in depth of subject matter, graphic novels are also a fairly common type of comic book. This format is a voluminous work that is not published intermittently, but once. Do all of us remember the classic novels everyone read in school? The graphic novel is no less serious work, only in it the text plays an auxiliary role and the author’s message is conveyed to us through the image.

    STRIPS

    This type of comic strip has gained not a little popularity these days. Stripes or “miniatures” are a comic strip of two or four pictures, which are accompanied by a text to convey the idea of the creator. Most often we can find strips on the Internet or in magazines, but there are also entire collections of drawn miniatures.

    WEB COMBINS

    We are all active users of the World Wide Web, due to which web comics are also becoming popular. They can be published both on paid and free internet resources, in the second case it can be the artist’s personal website. Web comics are created exclusively on the computer in “online” mode, they differ in absolutely arbitrary format, animation or sound accompaniment, as well as different themes. However, webcomics creators should keep in mind that in order to interest readers, their work must be understandable to most and have its own “zest”

    MANGA

    Where else but in Japan are comics considered a separate form of visual art? Manga is a format of Japanese comics that developed into a major branch of book publishing in Japan in the middle of the last century. The hallmark of manga is black and white, although nowadays bright colors are sometimes favored to create Japanese comics, and the reading of comics from right to left.

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    History of Origins https://electricomics.net/history-of-origins/ Tue, 14 Apr 2020 07:29:00 +0000 https://electricomics.net/?p=27 The tradition of storytelling in pictures dates back to the 16th and 17th centuries, when Valencia and Barcelona began to sell pictures for the people, most often on religious subjects.

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    The tradition of storytelling in pictures dates back to the 16th and 17th centuries, when Valencia and Barcelona began to sell pictures for the people, most often on religious subjects. These are retellings of the lives of the saints in a series of small prints printed on sheets of colored paper (“hallelujahs”). The drawings on secular subjects were called “(hep. aucas)” (from the Spanish jeu de l’oie).

    “Hallelujahs” in the 16th and 17th centuries were widespread in Flanders, France, and Germany.
    Forerunners of comics include the political European caricatures of the eighteenth century. The engravings of the English artist and illustrator William Hogarth (1697-1764) were extremely popular and were a series of drawings telling a particular story. In 1730-1731 he produced a series of engravings of six paintings entitled “The Career of a Prostitute,” followed by the next, “The Career of a Moth,” which was published in 1735. In 1745, the famous satirical series “Fashionable Marriage” was created. A number of other series appeared, and in the mid-1850s almost any English bookstore or small shop could buy engravings by William Hogarth.

    In the 19th century, a factory production of stories in pictures was established in Epinal. Thus, Pelleren’s factory produced 600 stories consisting of 16 square pictures with captions (the classic Spanish “hallelujah” had 48 pictures).

    In 1830-1846, the Swiss Rodolphe Teupfer publishes in Geneva a series of albums about the adventures of Mr. Jabot and Mr. Crépin.

    One of the founders of the comic book genre was the German satirist poet and painter Heinrich Christian Wilhelm Busch (1832-1908). His witty satirical poems in pictures are popular all over the world.

    After 1870, illustrated weeklies in Europe began to use a form of lubonic “Epinal pictures.” Louis Lumiere borrowed the plot of “The Watered Waterman” from such picture books.

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    Definition of a comic book https://electricomics.net/definition-of-a-comic-book/ Sun, 09 Feb 2020 07:26:00 +0000 https://electricomics.net/?p=24 There are many different names for this art form and its individual varieties. Large-scale comics with a through plot are called graphic novels (aka graphic novels), short - strips. Web comics are posted online.

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    A comic book is a drawn story, a story in pictures.
    Comics combines features of such types of art as literature and fine art. A type of book and magazine illustration, sometimes used in print media.

    There are many different names for this art form and its individual varieties. Large-scale comics with a through plot are called graphic novels (aka graphic novels), short – strips. Web comics are posted online.
    In some states and countries with a developed industry of graphic stories they have their own name. Thus, in the French-speaking world comics are called bande dessinée (drawn tape) or BD, Japanese comics are called manga.

    There are many definitions of a comic book, but all of them, in general, boil down to the fact that a comic book is a series of images in which a story is told. According to most researchers, a comic book is a unity of narrative and visual action. Scott McCloud, author of Understanding Comics, offers a short definition of “sequential images,” and a fuller definition of “adjacent drawings and other images in a meaningful sequence.” Georges Sadoul defines comics as “stories in pictures.
    Comics do not necessarily contain text; there are also “silent” comics with an intuitive plot (e.g. Jean Giraud’s Arzac). But more often than not, direct speech in a comic is conveyed by a “word bubble,” which is usually depicted as a cloud coming from the mouth, or, in the case of a depiction of thoughts, from the character’s head. The author’s words are usually placed above or below the frames of the comic.

    Comics can be anything in terms of both literary genre and drawing style. Even the works of classics of literature are adapted in the form of comics. But historically, the most common genres of comics have been adventure and cartooning. This stereotype has long marred the reputation of comics.
    Drawing in a comic book has a certain amount of conventionality. It is simplified for speed of drawing and ease of perception and reader identification with the character.

    In terms of volume, comics range from short “strips” of a few (usually three) pictures to voluminous graphic novels and series of multiple issues.

    Comics are closely related to cinema, and especially to animation. As the same McCloud points out, “Film on film is a very slow comic book. Space means the same thing to a comic book as time means to a movie. In English the word “cartoon” can mean both a comic book and a cartoon[. A great many Japanese “anime” cartoons are adaptations of Japanese “manga” comics.

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