Once upon a time, a long time ago, people found an elegant and simple justification for their own imperfection and craving for all kinds of “sins” – they invented the legend of Pandora’s Box, placing an overwhelming burden of responsibility on an ordinary girl who was simply let down by her curiosity. After receiving the curse of eternal life as punishment, Pandora is doomed to watch as the Seven Deadly Sins she freed destroy human souls, sowing enmity and death, but she can do nothing about it… until a certain point, until the mysterious box (strictly speaking, a golden skull with three eyes, but you can’t take words out of thin air) is again in her hands. Thus begins the War of the Trinity, an epic event in the lives of the superheroes of the DC Universe, published as a separate Justice League volume. Let’s talk about it.

Getting rid of the theme of “pernicious and deceitful femininity” (created by Pandora shortsighted act gave a great reason for such conclusions in the era of the establishment of patriarchy, but now with such hints none of the reasonable people, which must include the creators of this comic, do not want to deal), Jeff Jones, Jeff Lemire, Ray Fox and other writers turned to another famous proverbial truth: “good intentions paved the road to hell”.

That’s exactly what’s being set up in the pages of this comic with all the proper entourage – and, as the prophecies of the never-wrong prophetess Madame Xanadu say, it’s only going to get worse from here. Amanda Waller’s far-reaching political intrigue (not enough Suicide Squad for her) has led to the creation of the Justice League of America, and if you think honest and brave superheroes have gathered under that banner to help the “original” League in any way they can, you don’t know Waller very well.

The two organizations converge in a Middle Eastern country where Shazam, defying prohibition, went to fulfill one promise he made. This is where groups of superheroes collide in a deadly confrontation – basically, the kind of beginning of almost any crossover where the participants, caught in an unclear situation, immediately, instead of sitting around a round table and discuss everything, begin an epic battle, not particularly thinking about the consequences and diplomacy.

But in “The War of the Trinity,” the already seemingly familiar battle of the metalmen ends miserably: one of them dies, and the other experiences a severe “crisis,” unable to believe that he could kill a man. Maybe it’s just Pandora’s Box, which had recently been in the hands of the “murderer”? To find out and prove the innocence of the “criminal”, his friend and comrade-in-arms, who prefers a bat suit, is ready to go on a metaphysical journey through heavenly realms, enlisting the help of such a mysterious character as the Ghost Wanderer, and his amazon girlfriend, realizing that without experts in magic and esoterics can not do without, goes to John Constantine and his Dark League of Justice.